SAPIENS

Sapiens is the debut PC title from solo developer Dave Frampton, known for The Blockheads, Chopper, and Chopper 2.

Create your own prehistoric civilization and lead your tribe in a world you shape. Start with nothing, build towns and industry, and advance through thousands of years of technological breakthroughs in this intimate yet expansive colony sim.

News is posted here on this page, there are semi-monthly video dev blogs on YouTube, you can join us on the Sapiens Discord, or you can follow @playSapiens on Twitter.

Sapiens is available on Steam now!


Latest News


Video Devblog #26 - New AI and Sparkly Water

Until now, the sapiens have had a sort of hive mind, where they magically know exactly who should chop down a tree and carry what where. In this video I show the new AI where they actually think individually and react to what is in their... (Read More...)

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Video Devblog #25 - Storage Areas & Hay Beds

In this video I share my thoughts on how the early game will work, and how the new storage areas will replace stockpiles. (Read More...)

Video Devblog #25 - Storage Areas & Hay Beds feature image

Sapiens Recap Video - Four Years of Indie Game Development

It’s time to take a look back at how development of the game started, and how far it has come in the past four years. (Read More...)

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Development Update #11 - Progress Again

After weeks of Vulkan work, just trying to get back to where I was, it feels amazing to be making good progress again. (Read More...)

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Video Devblog #24 - Porting from OpenGL to Vulkan

For the past 6 weeks or so I’ve been mostly working on porting the rendering engine from OpenGL to Vulkan. In this video I explain my reasons for taking on all of this extra work, and talk about some of the challenges and surprises I enc... (Read More...)

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Development Update #10 - Vulkan

Sorry about the lack of updates, I've been away for a couple of weeks. I'm back to work now though, and my current job is to port everything over from OpenGL to Vulkan. (Read More...)

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Video Devblog #23 - A whole new world (and a new name)

In this video I announce the new name! I’ve been very busy entirely changing the look, adding a female cave person, starting on the research system, and more. (Read More...)

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Development Update #9 - New office

There isn't really anything new to show off this week, and that's why I skipped last week's update too, but it must be time for a post anyway. (Read More...)

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Development Update #8 - A whole new look!

Goodbye flat shaded low-poly dullness, hello fancy new smooth leafy awesomeness! (Read More...)

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Development Update #7 - Tribes

This week there are now little groups of people scattered around the world. When you first join or create a world, you look around to find a tribe you would like to lead. It's a nice way to begin the game, and those AI tribes can stay th... (Read More...)

Development Update #7 - Tribes feature image