Video Devblog #43 - Ambient Occlusion, Cloud, and Nomads
I've had a nice break, but it's time to get back to work and I've started adding nomadic tribes which pass through the area. (Read More...)
I've had a nice break, but it's time to get back to work and I've started adding nomadic tribes which pass through the area. (Read More...)
With the addition of farming, seasons, life cycles, genetics, improved AI, house building, full modding support, chickens, hunting, crafting, and a whole bunch more, 2019 Was a very productive year. (Read More...)
This week I tried to pull back on the rate at which I record videos, but failed miserably so here is another one! (Read More...)
With a continued focus on gameplay, this week I worked on the relationship system, and the re-addition of pregnancy and sapien life stages. (Read More...)
Over the past week I've made good progress on the planting and farming mechanic, and you can now plant apples to grow trees. (Read More...)
Farming is the next feature I want to work on, but for the planting, growing, fruiting, and harvesting cycles to make any sense, I needed to add seasons. It went really well and the new varying seasons make the world feel a whole lot mor... (Read More...)
In this video I show the new map mode that allows quick zooming between space and your sapiens on the ground. The global map is also now used to locate a starting location and tribe for the game. I'll talk a bit about how the terrain eng... (Read More...)
In this video I show the new Steam Workshop support, and talk about how the mod environment works for both mod developers and players. I've also overhauled the particle engine and added a new tag based system for biomes. (Read More...)
Rivers can be a bit of a problem with procedural terrain, so instead of trying to calculate rivers on top of perlin noise based terrain, I've instead started with the rivers and built the terrain up from there. (Read More...)
Children are now in the game! Along with children came aging, and the idea of families & relationships, which adds more of a sense of realism and progression to the game. (Read More...)