SAPIENS

Sapiens is the debut PC title from solo developer Dave Frampton, known for The Blockheads, Chopper, and Chopper 2.

Create your own prehistoric civilization and lead your tribe in a world you shape. Start with nothing, build towns and industry, and advance through thousands of years of technological breakthroughs in this intimate yet expansive colony sim.

News is posted here on this page, there are semi-monthly video dev blogs on YouTube, you can join us on the Sapiens Discord, or you can follow @playSapiens on Twitter.

Sapiens is available on Steam now!


Latest News


Video Devblog #22 - Dirt Houses

The cavemen can build themselves little houses now, and find their ways around holes in the ground. There’s also a new way of generating rivers, much faster terrain generation and a bunch of other little tweaks and fixes. (Read More...)

Video Devblog #22 - Dirt Houses feature image

Development Update #6 - Houses

This week we can finally build houses! They're still very simple, but they have floors, walls, doorways and a roof, everything a caveman needs to stay warm and dry under the everlasting sunny skies (one day I'll add rain!) (Read More...)

Development Update #6 - Houses feature image

Development Update #5 - Grass and Rivers

This week I worked on grass and rivers. Initially I just wanted to automatically remove the grass when you build floors. But once I got that working, I got a bit carried away tidying up the grass code and added new grass types, as well a... (Read More...)

Development Update #5 - Grass and Rivers feature image

Development Update #4 - Limp

Kia ora! This is the first weekly update in 5 weeks. I know. Sorry! I went on a big surfing holiday in Indonesia, and when I go away, everything stops. But I'm back to work now, and I've made some good progress this week. (Read More...)

Development Update #4 - Limp feature image

Video Devblog #21 - Grassy Goodness

After finding some music that fitted the game, I realized the UI looked terrible, and gave it a makeover. I also implemented a snapping mechanic for building floors, added new stockpiles, and some new grass. (Read More...)

Video Devblog #21 - Grassy Goodness feature image

Development Update #3 - Stockpiles

This week I've mostly been working on stockpiles. One thing I'm keen to avoid in Ambience is any kind of inventory management. So instead of stacks of items in UI slots in chests or baskets, the resources you find, grow, or craft will al... (Read More...)

Development Update #3 - Stockpiles feature image

Video Devblog #20 - Mammoths By Firelight

In this video I show the new mammoth models, changes to the digging and order queuing interfaces, and the new particle engine and light sources. I’ve also added the concept of a selected person, to make it easier to direct them around in... (Read More...)

Video Devblog #20 - Mammoths By Firelight feature image

Video Devblog #19 - Digging & Building

In this video I show the new interface for modifying the terrain by digging and filling, and show the new experimental dirt floors and branch walls. (Read More...)

Video Devblog #19 - Digging & Building feature image

Video Devblog #18 - Eating Apples

In this video I show the new morph target based random face generation, the new concept of hunger, and picking and eating apples from trees. (Read More...)

Video Devblog #18 - Eating Apples feature image

Video Devblog #17 - Rivers & Campfires

I’ve been working on the terrain generation again, and this video shows off the new rivers. I’ve also got the cavemen building campfires, one rock/branch at a time. (Read More...)

Video Devblog #17 - Rivers & Campfires feature image