Sapiens is the debut PC title from solo developer Dave Frampton, known for The Blockheads, Chopper, and Chopper 2.
Create your own prehistoric civilization and lead your tribe in a world you shape. Start with nothing, build towns and industry, and advance through thousands of years of technological breakthroughs in this intimate yet expansive colony sim.
I decided it was time to increase the detail of the terrain, both in the map and in the distant hills and mountains. It was a bit tricky, and in this video I explain some of the techniques I used to pull off. (Read More...)
This time I started by working on the new tech tree, with a big overhaul of the skills system making it easier to tell your sapiens what to do. Then I made some major improvements to the grass and tree foliage rendering. (Read More...)
If you've been crying out for more gameplay, here it is! Here are two videos showing a full developer play through of the game in its current state. The game is still quite rough around the edges, but this should still give you an idea o... (Read More...)
This time I focussed on AI, getting the sapiens to find comfortable places to sit when they want a rest, and looking at things of interest. They also have basic multitasking, allowing them to wave at each other while walking or sitting. ... (Read More...)
This time I've been focused on terrain, how you command up orders to dig, fill and clear areas, and how you choose what type of earth you want to fill with. (Read More...)
It's been a while! With the Covid 19 lockdown, I haven't been able to get a lot of work done on Sapiens. In this video I explain why, and talk about future plans. (Read More...)
It's the alpacalypse! I decided to add alpacas to start heading in the right direction content-wise, and then I got hunting up and running again. While working on this, I sent Moku off on a mission to fetch pine cones, and hit few probl... (Read More...)
I've added a number of new animations to Sapiens over the past couple of weeks. In this video I go behind the scenes to show my process and workflow for creating animations and importing them into my custom engine. (Read More...)
This time the focus has been on a new mini-map radar view for selecting multiple objects. I've also started working on individual personalities, variations in the motivations and behaviors for nomad tribes, and the ability to recruit nom... (Read More...)