Video Devblog #34 - Campfire Cooking
Back to gameplay! The skill system is now in place, the crafting system has been overhauled, and it's finally starting to feel like a game. (Read More...)
Back to gameplay! The skill system is now in place, the crafting system has been overhauled, and it's finally starting to feel like a game. (Read More...)
I decided if I was going to support Virtual Reality, then now was the time to make it work. (Read More...)
Over the past few weeks I've been mostly working on pathfinding. (Read More...)
This time I've been working on the building mechanics and the crafting of a simple hand axe and stone spear. There are also many little improvements in the UI, especially around the display of tasks that can't be completed. (Read More...)
It's been a busy couple of weeks, with lots of fixes and tweaks, some new UI, and a new method for placing items in the world exactly where you want them. (Read More...)
Over the last couple of weeks I've been focusing on making the game more enjoyable to play, with usability improvements and lots of little bug fixes and tweaks. I've also added primitive thatch houses. Don't forget to wishlist on Steam! (Read More...)
What is this game? Will you be able to go to space? Can I beta test? Why did you make your own engine, are you crazy? It is time to explain in more what this game is all about, and what my future plans are. Hopefully this clears up a few... (Read More...)
The chickens are back! This time they can move around, run away from near by sapiens, and the sapiens can use small rocks to hunt them. I've also been working on the skill system, adding specializations and changing how tasks are priorit... (Read More...)
Sapiens now has a shiny new Steam page! A couple of weeks ago, YouTube started featuring the Sapiens 4 years of development summary video. Since then, the game has been getting a huge amount of attention, and the videos have been viewed ... (Read More...)
This month the user interface received a total overhaul, so now every panel and button is rendered as a 3D mesh, and lit in-game. The sapiens are now eating and sleeping, the building process has more detail, and the skill system is impl... (Read More...)